本帖最後由 kelvin12354 於 2019-6-12 09:28 PM 編輯
中文版後補
General- New Bundles
- The following new bundles are only available for a limited time!
- Glory to the Firstborn Bundle
- Reaver Bundle
- New Mount
- Reaver
- Solarite Reaver
- Tal’darim Reaver
- New Skins
- Fenix
- Crystalline Ruinwalker Fenix
- Arcane Ruinwalker Fenix
- Falstad
- Spectral Buccaneer Falstad
- Zagara
- Smoldering Desert Queen Zagara
[backcolor=rgba(0, 0, 0, 0.3)] Heroes[backcolor=rgba(0, 0, 0, 0.3)]
Tank
Anub'arak[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Legion of Beetles [Trait]
- Cooldown to spawn a Beetle increased from 8 seconds to 12 seconds
- Level 10
- Cocoon [R2]
- Health reduced from 32 to 28
- This reduces the time that the Cocoon naturally decays from 8 to 7 seconds
Developer Comment: Anub’arak is still overperforming compared to other Warriors, so this time we are reducing the power of Legion of Beetles and Cocoon, which are still stand out talents for him. We are hesitant to over-nerf him, so our strategy going forward is to combine these smaller nerfs with buffs to other Warriors to create a healthier meta for the role.
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Blaze[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Base - Jet Propulsion [E]
- Cooldown reduced from 9 to 8 seconds
- Mana cost reduced from 45 to 40
- Pyromania [Trait]
- Armor bonus increased from 35 to 40
Abilities - Level 4
- Oil Dispersal [W]
- Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana
- Feeding the Flame [Q]
- Level 10
- Bunker Drop [R1]
- Cooldown reduced from 80 to 70 seconds
- Mana cost reduced from 80 to 70
- Level 13
- Suppressive Fire [Q]
- Spell Power reduction increased from 20% to 25% per stack
- Level 16
- Thermal Protection [E]
- Cooldown reduction reduced from 1.5 to 1.25 seconds
Developer Comment: Blaze has been outperformed by other heroes in the last few months, and these changes are intended to bring him a bit more back into the meta. Most of these buffs are intended to help his tanking capabilities, particularly when it comes to his initiation and survivability.
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ETC[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Guitar Hero [E]
- Additional functionality: Basic Attacks now increase the duration of Guitar Solo by .25 seconds
- Healing reduced from 50% to 40%
- Block Party [Trait]
- Physical Armor amount increased from 50 to 75
- Level 4
- Speed Metal [Trait]
- Bonus Movement Speed increased from 15% to 20%
- Level 7
- Hammer-On [Passive]
- Bonus damage increased from 35% to 40%
Developer Comment: Some of ETC’s talents could use some beefing up, so we’re milking this opportunity to bring ETC more into the meta so he can better compete with the likes of Anub’arak, Diablo, and Garrosh. Don’t worry, if these changes butcher his balance we’ll take stock of the situation and nerf him appropriately.
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Garrosh[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Base - Wrecking Ball [E]
- Cooldown increased from 14 to 16 seconds
Abilities - Level 1
- Unrivaled Strength [E]
- Damage bonus increased from 75% to 125%
- Body Check [Active]
- Slow amount reduced from 30% to 35%
- No longer deals bonus damage or Slow amount based on Armor Up’s bonus
- Additional functionality: Now causes enemies to receive 40% reduced Healing for the next 3 seconds
- Level 7
- Level 10
- Decimate [R1]
- Slow amount increased from 30% to 40%
- Level 16
- Mortal Combo [Q]
- Cooldown reduction increased from 9 to 10 seconds
- Additional Functionality: Now also gives Garrosh cooldown reduction if an enemy Hero is hit by Groundbreaker within 3 seconds of being hit by Wrecking Ball.
- Level 20
- Deadly Calm [R2]
- Damage reduction increased from 20% to 25%
Developer Comment: While Garrosh is incredibly popular due to his ability to heavily displace enemy Heroes, he is not outperforming other Heroes in the game, sitting at a 48% win rate at higher levels of play in the hands of people who are skilled with him specifically. At lower levels of play his win rate drops to 47.2%, where he wins the award for being the second lowest win-rate Warrior in the game. We’re slightly nerfing Wrecking Ball’s cooldown to help address his high popularity and frustrations playing against him, and buffing some of his under-picked talents to better compete with their peers to help stabilize his talent tree.
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Johanna[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Base - Condemn [W]
- Damage increased from 55 to 58
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Hold Your Ground [Trait]
- Cooldown reduction increased from 4 to 5 seconds
- Shield bonus increased from 50% to 60
- Level 4
- Eternal Retaliation [W]
- Cooldown reduction per enemy hit increased from .5 to .75 seconds
- Maximum targets reduced from 10 to 8
- Zealous Glare [E]
- Shield Glare duration increased from .75 seconds to 1 second
- Level 20
- Radiating Faith [R2]
- Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration
Developer Comment: Johanna is a solid, versatile Warrior that brings a strong frontline presence to her team. In addition to giving her some talent buffs, we’re increasing the damage of Condemn to further push her unique role as a Warrior who brings a considerable amount of waveclear.
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Mal'Ganis[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Winged Guard [W]
- Physical Armor bonus increased from 50 to 75
- Vampiric Aura [Trait]
- Healing increased from 10% to 15% of Physical damage dealt
- Time to Feed [Passive]
- Healing increased from 48 to 52
- Level 4
- Might of Sargeras [W]
- Armor bonus duration increased from 2 seconds to 2.5 seconds
- Level 7
- Black Claws [Q]
- Damage bonus increased from 45% to 60%
- Spreading Plague [E]
- Duration increased from 4 to 5 seconds
- Nightmare Fuel [Passive]
- No longer grants Mal’ganis 30% bonus damage while in a bush or after leaving a bush
- Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush
- Bonus damage when waking Sleeping targets increased from 150% to 200%
- Level 16
- Frenzied Assault [Passive]
- Bonus Attack Speed increased from 40% to 50%
- Bonus Physical damage increased from 15% to 20%
Developer Comment: We’ve nerfed Mal’ganis multiple times since his release, and he has fallen off a bit too much since our last round. These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive.
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Muradin[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Changed the order of Muradin’s Level 1 talents to be the same as other Heroes (Q, W, E, etc.)
- Third Wind [Trait]
- Health Restoration rate increased from 83 to 90, and the improved rate from 166 to 180
- Level 4
- Sledgehammer
- Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest
- Reverberation [W]
- Additional functionality: Every enemy Hero hit reduces Muradin’s Heroic Ability cooldown by 5%Enemy
- Level 7
- Heavy Impact [E]
- Slow duration increased from .75 to 1.25 seconds
- Skullcracker [Passvie]
- Bonus damage increased from 70% to 90%
- Level 13
- Thunder Strike [W]
- Additional functionality: Now also increases Muradin's Dwarf Toss Armor duration from 2 to 4 seconds
- Bronzebeard Rage [Passive]
- Damage increased from 19 to 20
- Additional functionality: Now also heals Muradin for 75% of the damage dealt
Developer Comment: We’re buffing some of Muradin’s underutilized talents, and giving all of his Level 13 options some kind of survivability so that they better compete with Healing Static.
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[backcolor=rgba(0, 0, 0, 0.3)]StitchesAbilities - Level 4
- Chop Chop [W]
- Duration increased from 5 to 6 seconds
- Level 13
- Digestive Juices [E]
- No longer increases the damage of Devour to enemy Heroes
- Additional functionality: Hitting enemy Heroes with Devour reduces its cooldown by 5 seconds
- Gas Flare [Passive]
- Bonus damage duration after hitting enemy Heroes with Hook increased from 4 to 8 seconds
- Level 16
- Meat Hook [Q]
- Bonus Healing increased from 16% to 20%
Developer Comment: Stitches like buffs. We like Stitches. We give Stitches buffs. When Stitches happy, you happy too!
Bruiser
Imperius[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities [backcolor=rgba(0, 0, 0, 0.3)]- Level 1
- Consuming Flame [W]
- Damage bonus changed from 125% to 100%
- This slightly reduces the bonus damage at Level 1 from 281 to 260, but at Level 20 will change from 454 to 54
- Level 7
- Flash of Anger [Q]
- Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds
- Damage reduced from 198 to 180
Developer Comment: To make it more consistent with other damage modifiers, we are changing Consuming Flame’s bonus from a flat amount to a percent bonus, which will make it scale with Imperius’s level. This is a slight nerf to his Level 1 damage, but overall a fairly significant buff to the talent during the middle and later portions of the game. To make Flash of Anger more reliable, we are changing its functionality to be about consuming marks of Celestial Charge instead of trying to hit enemy Heroes first with Solarion’s Fire. To compensate for the power and reliability bonuses we’re giving, we are reverting the damage bonus that we gave to the talent last patch. This functionality change should make the use case for the talent much more clear: Impale enemies, gain benefits.
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Malthael[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 4
- Throwing Shade [E]
- Quest requirement reduced from 15 to 12
- Level 10
- Tormented Souls [R1]
- Mana cost reduced from 100 to 20
- Level 16
- Mortality [W]
- Damage increased from 6% to 8% maximum Health
Developer Comment: We read the feedback that it is difficult to capitalize on the cooldown resets on Wraith Strike due to the high Mana cost of casting the ability multiple times. To compensate for this, we are drastically reducing the Mana cost of Tormented Souls, which should make it much easier to get value.
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Ragnaros[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Base - Health increased from 2000 to 2075
- Health Regeneration increased from 4.168 to 4.323
- Basic Attack damage increased from 171 to 180
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 20
- Flames of Sulfuron [R1]
- Bonus Stun duration increased from .5 seconds to 1 second
- Slow duration increased from 2 to 2.5 seconds
- Submerge [Active]
- Cooldown reduced from 90 to 60 seconds
Developer Comment: It’s been awhile since we’ve reevaluated the Firelord’s place in the Nexus. Overall he’s doing fairly well, but we felt he could use a small buff to compete with the current meta heroes in the game. We also saw this as an opportunity to help his Level 20 pick rates out, so we’re buffing Flames of Sulfuron to be a fairly meaningful Stun increase and increasing the uptime of Submerge.
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RexxarBase - Misha’s Health reduced from 1762 to 1620
- Misha’s Health Regeneration reduced from 3.671 to 3.375
- Misha’s Health scaling increased from 4% to 4.75%
- Misha’s Health Regeneration scaling increased from 4% to 4.75%
Developer Comment: These changes are to make Rexxar’s laning phase a little less overwhelming for the majority of opponents, particularly on maps with control points. We're slightly lowering Misha's power in the early game, but increasing her scaling so that she is less powerful in early-game trades, but is still a threat in the mid to late portions of the game.
[backcolor=rgba(0, 0, 0, 0.3)] Healer[backcolor=rgba(0, 0, 0, 0.3)] Ana[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Base - Biotic Grenade [W]
- Allied Healing amount reduced from 166 to 152
Developer Comment: While Ana is currently not greatly outperforming other Healers, even at the highest level of play, she is being seen much more often compared to her peers. We’re reducing the healing power of Biotic Grenade, which should bring her down a notch as well as reduce the power of its associated talents.
[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)] Anduin[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Base - Flash Heal [Q]
- Mana cost reduced from 30 to 25
- Divine Star [Q]
- Mana cost increased from 45 to 50
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Renew [Q]
- Healing increased from 23 to 26 per second
- Pursued by Grace [Passive]
- Healing increased from 28 to 33
- Bold Strategy [Passive]
- Cooldown increase increased from 1 to 2 seconds
- Level 4
- Holy Reach [E]
- Bonus Basic Attack damage increased from 50% to 75%
- Healing increased from 90 to 100
- Level 7
- Binding Heal [Q]
- Healing increased from 80 to 95
- Power Word: Shield [W]
- Shielding increased from 165 to 172
- Level 10
- Light Bomb [R2]
- Shielding increased from 140 to 165
- Level 13
- Enchant Boots – Lion’s Speed [Trait]
- Movement Speed increased from triple to quadruple while Leap of Faith’s cooldown is available
- Push Forward [Passive]
- Maximum Movement Speed increased from 15% to 20%
- Movement Speed per enemy hit increased from 2% to 2.5%
- Level 16
- Evenhanded Blessings [Q]
- Cooldown reduction increased from 40% to 50%
- Holy Nova [W]
- Damage increased from 100 to 105
- Healing increased from 100 to 105
- Inner Focus [Active]
- Cooldown reduction per Hero hit with Divine Star reduced from 10 to 8 seconds
- Lightwell [Active]
- Cooldown increased from 70 to 80 seconds
[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Developer Comment: Anduin’s Light is bringing victory! Just about 48% of the time, which is great for a new Hero release. What we’re aiming to do though is buff up a lot of the lesser chosen Talents on him so that he feels like he has a greater variety of options. We’re also looking to make Bold Strategy a little more bold, and a little less automatic. We’re aiming to do this by reducing his higher than typical Mana tension baseline (which Bold Strategy helped alleviated by increasing Flash Heal’s cooldown and making his healing more efficient), while also increasing the cooldown penalty for Bold Strategy. This is in addition to buffing up the other two Talents on the tier, which also buffs Bold Strategy. Net result is that Pursued by Grace and Renew will give Anduin a little more consistent healing, and potentially open up synergy with the significantly buffed Binding Heal at level 7.
[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)] Deckard Cain[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 20
- Perfect Gems [W]
- Horadric Cube cooldown reduction increased from 5 to 6 seconds
- Respect the Elderly [R1]
- Silence and Blind duration increased from 2 to 3 seconds
- Morenados! [R2]
- Cooldown reduction increased from 6 to 10 seconds
Developer Comment: Deckard has been performing well since his last round of buffs. These changes are to increase the competitiveness of his Level 20 talents, which are all currently being outshone by Bottomless Flask.
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Kharazim[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Base - Radiant Dash [Q]
- Mana cost reduced from 30 to 25
- Deadly Reach [E]
- Mana cost reduced from 50 to 45
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 7
- Heavenly Zeal [W]
- Additional functionality: Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds
- Now shows Crit kickers for when allies gain increased healing
- Blazing Fists [E]
- Additional functionality: Now also increases the duration of Deadly Reach by 100%
- Level 10
- Divine Palm [R1]
- Cooldown reduced from 60 to 50 seconds
- Level 13
[backcolor=rgba(0, 0, 0, 0.3)]Developer Comment: To better round out Kharazim’s Level 7 talents, we are baking in some of the functionality of talents that normally come online for him later on. This should make this tier more competitive while also opening up other options for players to take as a replacement for the talents that have been removed. For example, players who want to get in and punch a lot with Blazing Fists will now have a defensive option to take at Level 13 since they no longer have to take Fists of Fury to complete the build.
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[backcolor=rgba(0, 0, 0, 0.3)] Stukov[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Fetid Touch [W]
- Additional functionality: After hitting 15 enemy Heroes with Weghted Pustule, remove half of its Mana cost
- Level 7
- Targeted Excision [Trait]
- Additional functionality: Also reduces the cooldowns of Stukov’s Basic Abilities by 1.5 seconds
- Level 13
- It Hungers [E]
- Enemy Heroes hit required reduced from 12 to 10
- Poppin’ Pustules [Trait]
- Additional functionality: Enemies hit by the explosion also have a Weighted Pustule applied to them
- Level 16
- Universal Carrier [Q]
- Healing reduction on Healing Pathogen reduced from 50% to 40%
Developer Comment: We’re making some quality of life changes to some of Stukov’s talents to make them better. Targeted Excision in particular suffered from some awkwardness where when used properly, the cooldown of Bio-Kill Switch would often be lower than the cooldowns of his Healing Pathogen and Weighted Pustule, which made part of its benefit meaningless. This change should make its 5-second cooldown more important, as he can use his other abilities sooner after his initial cast of Bio-Kill Switch.
Support
Zarya[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities
- Level 1
- Together We Are Strong [E]
- Damage done by allies per energy gained reduced from 6 to 5
- Maximum energy gain per Shield increased from 30 to 40
- Level 20
- Gravity Kills [R1]
- No longer deals damage to enemy Heroes
- Additional functionality: Now Silences enemy Heroes for its duration
- Clear Out [R2]
- No longer increases Zarya’s maximum Energy
- Additional functionality: Now increases the duration of Expulsion Zone by 1.5 seconds
Developer Comment: We saw an opportunity to improve Zarya’s Heroic options, and while taking a look at her saw that Together We Are Strong was also underperforming compared to its peers, so we’re giving all of these talents a bit more punch.
[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)] Melee Assassin[backcolor=rgba(0, 0, 0, 0.3)] Alarak[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 4
- Chaos Reigns [Q]
- Damage bonus after hitting 15 Heroes increased from 50 to 60
- Damage bonus after hitting 2 Heroes with a single Discord Strike increased from 50 to 60
- Damage bonus for hitting 3 enemy Heroes in a single Discord Strike increased from 80 to 100
- Negatively Charged [E]
- Damage bonus per stack reduced from 5% to 4%
- Show of Force [Trait]
- Damage reduced from 80 to 68
- Additional Functionality: Hitting an enemy Hero with 3 of Alarak’s abilities within 2 seconds also grants Alarak 2% Sadism, up to 20% maximum. This bonus Sadism is lost on death
Developer Comment: These changes are meant to create better competition between Alarak’s Level 4 talents. We are buffing Chaos Reigns and giving Show of Force an exciting new scaling bonus, while also reducing the power of Negatively Charged. While we realize that Negatively Charged is an extremely attractive talent that can sometimes get out of control when Alarak gets a lot of stacks, and an obvious way to nerf it would be to cap its stacks, a large part of the enjoyment of playing Alarak and of taking talents like Negatively Charged is about living the dream when playing well. We are instead going to try simply reducing the bonus and making the other talents on the tier more attractive, which should hopefully help talent picks on other tiers as well.
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MaievBase - Spirit of Vengeance [E]
- Damage reduced from 180 to 150
Abilities - Level 4
- Sudden Vengeance [E]
- No longer requires Maiev to Blink within .35 seconds of the Spirit of Vengeance hitting an enemy Hero for its effect to proc
- Level 7
- Ruthless Spirit [E]
- New functionality: Hitting an enemy Hero with Spirit of Vengeance causes Maiev to deal 15% increased damage for 4 seconds. This can stack up to 2 times.
Developer Comment: To help curb Maiev’s performance at the highest levels of play, we are reducing her wave clear damage with Spirit of Vengeance, which should mitigate her ability to easily rotate between lanes for ganks. Due to the fairly low pick rates of talents related to the ability, we also saw an opportunity to beef them up and make them more meaningful options compared to others on their tiers.
Zeratul[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Abilities - Cleave [Q]
- Damage reduced from 212 to 200
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Developer Comment: eratul has been a considerable threat, particularly at the higher levels of play. This change is meant to simply reduce his power. We chose to nerf Cleave because it is his least interactive way of dealing damage, particularly when combined with Wormhole.
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[backcolor=rgba(0, 0, 0, 0.3)] Ranged Assassin[backcolor=rgba(0, 0, 0, 0.3)] Gul'dan[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Pursuit of Flame [Q]
- Quest requirement reduced from 40 to 30
- Chaotic Energy [W]
- Regen Globes required for quest reduced from 20 to 15
- Level 7
- Bound by Shadow [Q]
- Cooldown reduction increased from 1 to 1.5 seconds
- Curse of Exhaustion [W]
- Slow amount increased from 35% to 50%
- Level 10
- Rain of Destruction [R2]
- Adjusted functionality: Now has a 1.5 second cast time. No longer requires Gul’dan to channel for its duration
- Cast range reduced from 15 to 10
- Level 16
- Darkness Within [Trait]
- Bonus damage increased from 25% to 30%
[backcolor=rgba(0, 0, 0, 0.3)]Developer Comment: Rain of Destruction has not been the predominant Heroic since Gul’dan’s release. We believe there are two reasons for this: the first being that it has some randomness to its output in regards to where the meteors land, and the second being that it requires Gul’dan to channel for 7 seconds, which gives his opponents an incredibly long time to interrupt him while also not allowing him to use his other abilities or provide any other output during that time. We’re targeting the second issue with this change, which will allow Gul’dan to gain the ability to move and use his abilities while the Rain of Destruction is happening. We may in the future look at the randomness of the Heoric’s meteors, but at this time we want to try this change as it retains most of the original fantasy of Gul’dan raining Hellfire upon his enemies. We’re also improving some of Gul’dan’s lesser picked talents. We realize that he has some fundamental issues with Corruption focused talents dominating his talent tree, and are looking at exploring ways in the future to make alternative ways to play more meaningfully competitive.
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Jaina[backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 7
- Ice Lance [Q]
- Cooldown reduction reduced from 2 to 1.5 seconds
- Icefury Wand [Passive]
- Cooldown reduction increased from 1.5 to 2 seconds
- Level 13
- Storm Front [W]
- Cast range increase reduced from 100% to 75%
- Additional functionality: Now also increases the radius of Blizzard by 30%
- Level 16
- Snowstorm [W]
- New functionality: The second wave of Blizzard deals 20% bonus damage. The third wave of Blizzard deals 60% bonus damage.
[backcolor=rgba(0, 0, 0, 0.3)]Developer Comment: Ice Lance has been outperforming the other talents on its tier for a long time. While we enjoy the playstyle that it enables, it is slightly too powerful compared to the other options. We are reducing its cooldown reduction while also giving Jaina other build paths to consider.
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[backcolor=rgba(0, 0, 0, 0.3)] Lunara[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 1
- Hippity Hop [Z]
- Out of combat requirement for the Movement Speed bonus reduced from 5 to 4 seconds
- Level 4
- Blossom Swell [Q]
- Movement Speed bonus increased from 12% to 15%
- Level 7
- Choking Pollen [Q]
- Damage bonus to targets with Nature’s Toxin increased from 85% to 100%
- Damage bonus to targets with 3 stacks of Nature’s Toxin increased from 135% to 150%
- Level 10
- Thornwood Vine [R1]
- Damage increased from 164 to 176
- Level 13
- Abolish Magic [Active]
- Cooldown reduced from 35 to 30 seconds
- Endless Spores [W]
- Cooldown reduction increased from 3 to 4 seconds
- Level 16
- Accelerated Contamination [Q]
- Additional functionality: Now also reduces the Mana cost of Noxious Blossom from 60 to 40
[backcolor=rgba(0, 0, 0, 0.3)]Developer Comment: Lunara is in the middle of the pack in regards to her performance against other ranged assassins. We’re buffing a slew of her talents to make her stand out more, and to make playstyles more attractive that currently aren’t as popular on her.
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[backcolor=rgba(0, 0, 0, 0.3)] Raynor[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Level 7
- Fuel the Rush [Passive]
- Additional functionality: Reduce the Mana cost of Adrenaline Rush from 75 to 50
- Level 13
- Debilitating Roungs [Passive]
- Additional functionality: Also reduces the Mana cost of Pentetrating Round from 65 to 45
[backcolor=rgba(0, 0, 0, 0.3)]Developer Comment: Now that Raynor has fairly meaningful Mana costs on his abilities, we are adding some reductions in his talents so that he isn’t punished in regards to his Mana consumption when taking them.
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[backcolor=rgba(0, 0, 0, 0.3)] Sylvanas[backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]Abilities - Shadow Dagger [W]
- Damage reduced from 32 > 30
Developer Comment: Sylvanas is a little bit too powerful, so we’re slightly lowering her damage to bring her more in line with other ranged assassins.
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[backcolor=rgba(0, 0, 0, 0.3)]Bug Fixes[backcolor=rgba(0, 0, 0, 0.3)]General
- Fixed some display issues with Season Time Remaining
- Garden Terror Spawning Vines will no longer get stuck at Gates while trying to path through them
英雄
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[backcolor=rgba(0, 0, 0, 0.3)]肉盾
[backcolor=rgba(0, 0, 0, 0.3)]阿努巴拉克 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 生成甲蟲的冷卻時間由 8 秒提高為 12 秒
- 等級 10
- 生命值從 32 點降低至 28 點
- 這會讓網繭縛體自然消解的時間由 8 秒降低為 7 秒
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 阿努巴拉克跟其他戰士相比仍然太強,因此這次我們要降低甲蟲大軍與網繭縛體這兩項仍然過於強大的天賦。我們很怕會過度削弱他,所以我們的策略是在做這些小幅的削弱時,同時強化其他戰士,為這個英雄類型創造較健康的遊戲環境。 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]爆焰 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]技能 - 火焰推進器(E)
- 冷卻時間由 9 秒降低至 8 秒
- 法力消耗從 45 點降低至 40 點
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 4
- 火上加油(Q)
- 石油汙染(W)
- 新增機制:每位被噴射火焰命中的的英雄會降低燃油的冷卻時間 1 秒,並恢復 5 點法力值。
- 等級 10
- 空投碉堡(R1)
- 冷卻時間由 80 秒降低至 70 秒
- 法力消耗從 80 點降低至 70 點
- 等級 13
- 壓制火力(Q)
- 等級 16
- 高溫防護(E)
- 冷卻時間的縮短幅度由 1.5 秒降低至 1.25 秒
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:爆焰在最近幾個月被其他英雄壓著打,因此這些更動就是意在將他稍微帶回主流。這些強化大部份都是要協助他發揮肉盾的能力,特別是開戰與生存。 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]精英牛頭大佬 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]技能 [backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 吉他英雄(E)
- 新增機制:基本攻擊現在會使吉他獨飆的持續時間提高 0.5 秒
- 治療量由 50% 降低至 40%
- 等級 4
- 等級 7
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:精英牛頭大佬的部份天賦有強化的空間,所以我們要利用這次的機會將他帶回主流,讓他可以更好地與像是阿努巴拉克、迪亞布羅、卡爾洛斯這些英雄競爭。別擔心,如果這些改動破壞了平衡,我們會對情況做出判斷,並且適當地削弱他。
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[backcolor=rgba(0, 0, 0, 0.3)]卡爾洛斯 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]技能 [backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 巨力拋擲(E)
- 痛打(主動)
- 緩速效果從 40% 降低至 35%
- 不會再根據護甲提升的加成而造成額外傷害或緩速效果
- 新增機制:現在會讓敵人接受的治療效果降低 40%,持續 3 秒
- 等級 7
- 等級 10
- 等級 16
- 致命連擊(Q)
- 冷卻時間降低幅度由 9 秒提高至 10 秒
- 新增機制:現在敵方英雄如果先被破壞鐵球拋擲在 3 秒內再被破地斬命中,則也會降低卡爾洛斯的冷卻時間。
- 等級 20
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:雖然卡爾洛斯因為能夠使敵方英雄重度錯位而大受歡迎,但他在高階遊戲中由專精他的玩家打出來的勝率是 48%,表現並沒有超過其他英雄。在較低階的遊戲中,他的勝率則降到 47.2%,是遊戲中勝率倒數第二的戰士英雄。為了因應他的熱門程度以及與他對抗的沮喪感,我們稍微弱化了破壞鐵球的冷卻時間。同時我們強化他部份乏人問津的天賦,讓它們能更好地與同階層天賦競爭,穩定卡爾洛斯的天賦樹。 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]喬安娜 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]技能 [backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 堅守陣地(特性)
- 冷卻時間降低幅度由 4 秒提高至 5 秒
- 護盾加成從 50% 提高至 60%
- 等級 4
- 無盡報復(W)
- 每擊中一名敵人所縮短的冷卻時間由 0.5 秒提高至 0.75 秒
- 最大目標數從 10 個降低至 8 個
- 狂熱炫光(E)
- 等級 20
- 信念遠揚(R2)
- 新增機制:祝福之盾命中的額外敵人現在會陷入遭受完整持續時間的昏迷
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:喬安娜是堅毅而多功能的戰士,是隊伍中的強大前排。除了強化她部份的天賦,我們提高了天譴的傷害,進一步強調她擅長清線的戰士特性。
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[backcolor=rgba(0, 0, 0, 0.3)]瑪爾加尼斯 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]技能 - 等級1
- 魔翼防護(W)
- 吸血光環(特性)
- 從物理傷害轉化的治療效果從 10% 提高至 15%
- 進食時間(被動)
- 等級4
- 等級7
- 黑暗之爪(Q)
- 瘟疫散播(E)
- 夢魘之力 (被動)
- 不再使瑪爾加尼斯位於草叢以及離開草叢時的基本傷害提高 30%
- 新增機制:在草叢內施放夜襲,提高夜襲的持續時間 0.75 秒
- 對沉睡中的目標傷害增加從 150% 提高至 200%
- 等級16
- 狂烈襲擊 [被動]
- 基本攻擊速度從 40% 提高至 45%
- 物理傷害從 15% 提高至 20%
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:自從瑪爾加尼斯登場後,我們對他進行了多次改動,導致他在最近一次的改動變得過弱。這些天賦的強化將提高此角色的整體效益,同時使他的天賦層級變得更有競爭力。
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[backcolor=rgba(0, 0, 0, 0.3)]穆拉丁 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 改變穆拉丁 1 級天賦的順序,跟其他英雄一致(Q、W、E等)
- 充分休息(特性)
- 生命值回復率由 83 點提高至 90 點,而進階回復率則由 166 點提高至 180 點
- 等級 4
- 餘波震盪(W)
- 新增機制:敵方英雄每次命中穆拉丁都會降低英雄技能的冷卻時間 5%
- 等級 7
- 泰山壓頂(E)
- 緩速的持續時間從 0.75 秒提高至 1.25 秒
- 碎顱(被動)
- 等級 13
- 雷霆轟擊(W)
- 新增機制:現在也會將穆拉丁矮人飛躍的護甲加成持續時間由 2 秒提高至 4 秒
- 銅鬚之怒(被動)
- 傷害由 19 點提高至 20 點
- 新增機制:現在也會以造成傷害的 75% 治療穆拉丁
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:我們要強化穆拉丁部份的少用天賦,並且賦予他在 13 級的所有天賦選項都有生存能力,讓它們能更好與雷霆癒體競爭。 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]縫合怪 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 4
- 等級 13
- 消化液(E)
- 不會再提高吞噬對於敵方英雄的傷害
- 新增機制:以吞噬擊中敵方英雄會降低其冷卻時間 5 秒
- 臭氣火焰(被動)
- 以肉鉤命中題方英雄後的額外傷害持續時間由 4 秒提高至 8 秒
- 等級 16
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:縫合怪喜歡強化。我們喜歡縫合怪。我們強化縫合怪。縫合怪開心,你就開心! [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]
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[backcolor=rgba(0, 0, 0, 0.3)]鬥士
[backcolor=rgba(0, 0, 0, 0.3)]英普瑞斯 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 噬敵烈焰(W)
- 傷害加成由 125 點變更為 100%
- 這小幅地將1 級的傷害由 281 點降低至 260 點,但是在 20 級則會由 454 點變成 548 點
- 等級 7
- 怒焰爆發(Q)
- 機制調整:消耗天威突刺的烙印會對目標周圍造成傷害,並賦予英普瑞斯 300 點護盾,持續 4 秒
- 傷害由 198 點降低至 180 點
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 為了與其他傷害調整機制一致,我們將噬敵烈焰的加成由固定的質改變為百分比,更能匹佩英普瑞斯的等級變動。這對於他的 1 級傷害而言是微幅的削弱,但是總體說來在遊戲中後期對此天賦是相當顯著的加成。為了讓怒焰爆發更可靠,我們更動了它的機制,以消耗天威突刺的標記取代先以索拉瑞恩之火命中敵方英雄。為了平衡我們所賦予的力量及穩定性強化,我們收回了在上次更新時賦予該天賦的傷害加成。這項機制變動應該能讓天賦的使用更為直觀:刺穿敵人,獲得加成。 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]瑪瑟爾 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 [backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 我們聽到回饋說因為多次施放技能的法力消耗過高,所以很難運用鬼魅追擊的冷卻時間重置功能。為了彌補這一點,我們大幅降低了苦痛亡魂的法力消耗,這應該能更容易利用這方面的優勢。 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]拉格納羅斯 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]基本 - 生命值由 2000 點提高至 2075 點
- 生命值恢復率由 4.168 點提高至 4.323 點
- 基本攻擊傷害由 171 點提高至 180 點
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 20
- 薩弗拉斯之焰(R1)
- 額外擊暈時間由 0.5 秒提高為 1 秒
- 緩速的持續時間從 2 秒提高至 2.5 秒
- 隱沒(主動)
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:距離我們上次在萬象界域重新評估炎魔的地位已經有段時間了。一般來說他的表現不錯,但我們覺得可以小幅地強化他,讓他在遊戲中能跟目前的主流英雄競爭。我們也覺得要處理他在 20 級的天賦選擇不均的狀況,所以我們有感地延長薩弗拉斯之焰的昏迷時間,並且提高隱沒的使用時間。 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]雷克薩 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]基本 - 米莎的生命值 1762 點降低至 1620 點
- 米莎的基礎生命恢復率由 3.671 點降低至 3.375 點
- 米莎的生命值成長比例由每級 4% 提高為 4.75%
- 生命恢復率成長比例由每級 4% 提高為 4.75%
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 這些改動是要讓雷克薩在推線階段對於大多數的對手而言比較不會過強,特別是在有控制點的地圖上。我們小幅地降低米莎在遊戲前期的力量,但是提高她的成長比例,讓她在遊戲前期弱化,但在遊戲中後期仍然能成為威脅。 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]治療者 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]安娜 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]基本
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 雖然安娜的表現即使在高層級的遊戲中都並未大幅度地勝過其他治療者,但她比起其他同角色類型的英雄來說確實出場率更高。我們降低了生化手榴彈的治療量。由於這也會降低相關天賦的力量,所以應該會讓她下降一個檔次。
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[backcolor=rgba(0, 0, 0, 0.3)]安杜因 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]基本 [backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 等級 4
- 神聖延伸(E)
- 基本攻擊傷害加成由 50% 提高至 75%
- 治療量從 90 點提高至 100 點
- 等級 7
- 等級 10
- 等級 13
- 附魔靴子 - 雄獅之速(特性)
- 在虔信之躍的冷卻時間可用時,移動速度由三倍提高至四倍
- 進攻!(被動)
- 最大移動速度從 15% 提高至 20%
- 每命中一個敵人的移動速度由 2% 提高至 2.5%
- 等級 16
- 無私祝福(Q)
- 神聖新星(W)
- 傷害由 100 點提高至 105 點
- 治療量從 100 點提高至 105 點
- 心靈專注(主動)
- 以神性之星每擊中一名英雄所縮短的冷卻時間由 10 秒降低至 8 秒
- 光束泉(主動)
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 安杜因的聖光會帶來勝利!大約 48% 的勝率,以新英雄釋出來說非常好。我們的目標是藉由強化許多較少選擇的天賦,讓他感覺到有更多樣的選擇。我們也想要讓英勇策略再更英勇,而且不那麼被動一點。我們想要藉由降低他高於標準的法力壓力來做到這一點(英勇策略可以透過提高快速治療的冷卻時間及治療效率來緩解這個壓力),一方面也加重英勇策略在冷卻時間上的懲罰。這同時伴隨著另外兩個同級天賦的強化(而它們也會強化英勇策略)。最後的結果是恩典隨行以及恢復會讓安杜因的治療更為穩定,並且有可能在 7 級的時候藉由交互作用大幅地強化束縛治療。 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]迪卡凱恩 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 20
- 無暇寶石(W)
- 赫拉迪姆方塊的冷卻時間降低幅度由 5 秒提高至 6 秒
- 敬老尊賢(R1)
- 書卷颶風!(R2)
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 凱恩從上次的強化後就一直表現得很好。這些更動是要提高他 20 級天賦的競爭力,因為它們現在都完全被無盡藥水給比下去了。
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[backcolor=rgba(0, 0, 0, 0.3)]克拉辛 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]基本 [backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 7
- 熾誠迴天(W)
- 新增機制:對盟友施放耀目閃時可使迴天氣訣對其造成的治療量提高 50%,持續 3 秒。
- 現在會在盟友獲得加成過的治療時顯示致命一擊的數字
- 奔熾拳(E)
- 新增機制:現在同時使斷空波的持續時間提高 100%
- 等級 10
- 等級 13
- 等級 16
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:為了進一步完善克拉辛的 7 級天賦,我們用了一些本來對他來說較晚才會出現的機制。 這應該會讓這個層級更具競爭力,同時向玩家開啟其他的選項,取代那些被移除的天賦。 例如,想要以奔熾拳衝入敵陣開扁的玩家,因為現在不需要選百怒拳來完成配置,所以可以在 13 級選擇防禦。 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]斯杜科夫 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 惡臭感染(W)
- 新增機制:在以黏稠膿皰命中 15 名敵方英雄後,移除其一半的法力消耗
- 等級 7
- 鎖定傳染(特性)
- 新增機制:也會降低斯杜科夫基本技能的冷卻時間 1.5 秒
- 等級 13
- 食人手(E)
- 需要擊中的英雄傷害次數從 12 名降低至 10 名
- 膿皰爆裂(特性)
- 等級 16
- 病毒帶原者(Q)
- 癒合病原體的治療量降低幅度由 50% 降低至 40%
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 我們要為斯杜科夫部份的天賦做些一般性的更動,讓它們更好用。特別是鎖定傳染在適當使用的情況下,仍然要面對一些尷尬的狀況,例如病毒爆發的冷卻時間可能通常會比癒合病原體和黏稠膿皰要短,這讓它部份的益處變得毫無意義。這項更動應該能讓它的 5 秒冷卻時間更為重要,因為如此一來他在最初施放病毒爆發後可以更早使用其他技能。
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[backcolor=rgba(0, 0, 0, 0.3)]輔助
[backcolor=rgba(0, 0, 0, 0.3)]札莉雅 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 團結就是力量(E)
- 每一點能量要求盟友造成的傷害由 6 點降低為 5 點
- 每個護盾能獲得的最大能量由 30 點提高為 40 點
- 等級 20
- 致命引力(R1)
- 不再對敵方英雄造成傷害
- 新增機制:現在在持續時間內會沉默敵方英雄
- 強制驅逐(R2)
- 不會再提高札莉雅的能量最大值
- 新增機制:現在會提高驅逐力場的持續時間 1.5 秒
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 我們認為可以強化札莉雅的英雄絕技,同時我們也認為團結就是力量比起同級天賦的表現較為低落,所以我們強化了這些天賦。 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]
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[backcolor=rgba(0, 0, 0, 0.3)]近戰刺客 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]亞拉瑞克 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 4
- 混沌將臨(Q)
- 擊中 15 名英雄後的傷害加成從 50 點提高至 60 點
- 以一發無序之擊命中 2 名英雄的傷害加成由 50 點提高至 60 點
- 以一發無序之擊命中 3 名英雄的傷害加成由 80 點提高至 100 點
- 負極電光(E)
- 武力壓制(特性)
- 新增機制:以亞拉瑞克的 3 個技能在 2 秒內命中敵方英雄會賦予亞拉瑞克 2% 的嗜虐,最高 20%。這項嗜虐加成會在死亡時歸零
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 這些改動意在於亞拉瑞克的 4 級天賦間創造更好的競爭性。我們強化的混沌將臨並賦予武力壓制刺激的全新成長加成,同時降低了負極電光的力量。雖然我們知道負極電光是非常有吸引力的天賦,然而有時候會在亞拉瑞克獲得大量堆疊時失去控制。有一種很明顯的削弱方式就是限制它的堆疊,但是操控亞拉瑞克並且選擇負極電光這種天賦的最大樂趣,就在於順手的時候會有宛如美夢成真的感受。因此我們改為降低加成並讓其他同級天賦更具吸引力,希望這也能改善其他等級的天賦選擇。
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[backcolor=rgba(0, 0, 0, 0.3)]瑪翼夫 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]基本 - 復仇之靈(E)
- 傷害由 180 點降低至 150 點
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 4
- 引爆惡靈(E)
- 不再要求瑪翼夫在復仇之靈命中敵方英雄後的 0.35 秒內閃現來觸發效果
- 等級 7
- 無情惡靈(E)
- 新機制:以復仇之靈命中敵方英雄會使瑪翼夫在 4 秒內能造成 15% 的額外傷害。此效果可堆疊 2 次。
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:為了在較高層級的遊戲中限制瑪翼夫的表現,我們降低了她以復仇之靈清線的傷害,這應該能削弱她在各線間輕易地連放技能進行夾擊的能力。由於有些與技能相關的天賦確實乏人問津,所以我們認為可以強化它們,使其跟同級的其他天賦相比能成為有意義的選項。
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[backcolor=rgba(0, 0, 0, 0.3)]澤拉圖 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]技能 [backcolor=rgba(0, 0, 0, 0.3)]開發者說明:澤拉圖是個大威脅,特別是在較高階層的遊戲中。這項改動用意很單純,就是降低他的力量。我們選擇削弱順劈斬是因為這是它造成傷害的方式裡面互動性最低的,特別是在跟蟲洞相結合的時候。 [backcolor=rgba(0, 0, 0, 0.3)]
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[backcolor=rgba(0, 0, 0, 0.3)]遠程刺客 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)] 古爾丹 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 火焰鑽研(Q)
- 混沌能量(被動)
- 完成任務所需的恢復之球從 20 顆降低為 15 顆
- 等級 7
- 等級 10
- 毀滅之雨(R2)
- 機制調整:現在有 1.5 秒的施法時間。但不再要求古爾丹於持續時間內進行引導
- 施法距離從 15 格降低為 10 格
- 等級 16
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:毀滅之雨從古爾丹登場後一直都沒能成為佔優勢的那個英雄絕技。我們認為有兩個原因:首先是它的輸出因為隕石的落點而帶有隨機性,第二是它要求古爾丹引導 7 秒鐘,讓他的對手有非常長的時間可以打斷他,同時也不容許他使用其他技能,或是在那段時間內提供任何形式的輸出。 我們這次的改動以第二個問題為目標,讓古爾丹獲得在毀滅之雨降落中能保有移動及使用技能的能力。我們可能會在未來處理這項英雄絕技的隕石隨機性的問題,但我們想要先嘗試這次的改動,保留古爾丹朝敵人降下地獄烈焰之雨的原始形象。我們也改良了古爾丹部份較少人選擇的天賦。我們知道他仍有些基本的問題,例如主流大宗的腐蝕波天賦樹,我們正在想辦法在未來提供替代方案來產生更有意義的競爭。 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)] 珍娜 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 7
- 等級 13
- 冰雪襲境(W)
- 距離提高幅度由 100% 降低至 75%
- 新增機制:現在也會提高暴風雪的半徑 30%
- 等級 16
- 霜雪暴(W)
- 新機制:第二波暴風雪會造成 25% 的額外傷害。第三波暴風雪會造成 75% 的額外傷害。
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:冰霜長矛長久以來一直壓倒其他同級天賦。雖然我們很喜歡它能帶來的玩法,但是跟其他選項比起來,它還是有點太強。我們降低了它的冷卻時間降幅,同時賦予珍娜其他值得考慮的配置途徑。 [backcolor=rgba(0, 0, 0, 0.3)]
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[backcolor=rgba(0, 0, 0, 0.3)]露娜拉 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 1
- 活蹦亂跳(Z)
- 移動速度加成所要求的脫離戰鬥時間由 5 秒降低為 4 秒
- 等級 4
- 劇毒擴散(Q)
- 等級 7
- 窒息花粉(Q)
- 對受自然毒素影響的敵人之傷害加成由 85% 提高至 100%
- 對受 3 層自然毒素影響的敵人之傷害加成由 135% 提高至 150%
- 等級 10
- 棘木藤蔓(R1)
- 等級 13
- 驅除魔法(主動)
- 無盡胞子(W)
- 等級 16
- 加速感染(Q)
- 新增機制:現在也會將劇毒綻放的法力消耗由 60 點降低為 40 點
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:露娜拉跟其他遠程刺客相比大概排名在中間。我們強化了她的部份天賦,讓她能更為強大,並且讓她現在比較不流行的玩法變得較具吸引力。 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]雷諾 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]天賦 - 等級 7
- 攻擊求生(被動)
- 新增機制:使求生激素的法力消耗由 75 點降低為 50 點
- 等級 13
- 削弱彈(被動)
- 新增機制:也會將穿甲彈的法力消耗由 65 點降低為 45 點
[backcolor=rgba(0, 0, 0, 0.3)]開發者說明:現在雷諾的技能有了真正意義上的法力消耗,因此我們在他的天賦中放進了一些降低花費的效果,讓他不會因為選擇這些天賦而受到法力消耗方面的懲罰。 [backcolor=rgba(0, 0, 0, 0.3)] [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]希瓦娜斯 [backcolor=rgba(0, 0, 0, 0.3)]
[backcolor=rgba(0, 0, 0, 0.3)]技能 [backcolor=rgba(0, 0, 0, 0.3)]開發者說明: 希瓦娜斯有點太強了,所以我們微幅地降低了她的傷害,讓她與其他遠程刺客較為一致。
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